🌙 Lore & Culture
Welcome to the Library of the Grove. Here lies what Dendronia remembers: the roots of the Fey, the history of the Crow and the Fox, the beliefs of our people, and the stories traded to the Tree.
The Fey (General)
Caste Edges: Archfey → Greater Fey → Lesser Fey. The hierarchy is soft, defined less by law and more by memory and presence.
Magic Hierarchy:
Primal: old, instinctual, often bound to place or creature.
Advanced: rites, crafted spells, illusions, glyphs.
Formal: culture-level magics (story-binding, foldwork).
Cultural Values:
Long memory, where past deeds weigh heavily.
Stewardship—power exists to shelter, not to hoard.
Stories as inheritance.
The Crow & the Fox (History)
From a dare in a royal garden to the founding of Dendronia, their story runs across worlds:
Garden Conspiracy: Child alliance of stories and secrets.
Split Apprenticeships: Scholar (Crow) and soldier (Fox) walk separate paths but return to each other.
The Fall: Their world consumed by folly; they fled through foldwork.
The Demiplane & Tree of Stories: They harvested tales, building culture from memory.
Betrayals & Sacrifice: Allies lost; the Tree destroyed to save the Crow.
Mythodea Arrival: By accident, they broke through into this realm.
Dendronia Founded: Not a kingdom, but a haven. Solar and Lunar Thrones set.
Doctrine set forth: Strength shelters. Structure stewards. Every story matters.
Dendronia’s Beliefs
Stories as Currency: Deeds and tales fuel the Tree. Each offering strengthens the Grove.
Doctrine of the Grove:
Strength that Shelters → Solar Throne.
Structure that Stewards → Lunar Throne.
Mortals as People: Not trinkets, but partners.
Rituals & Practices
Chants & Oaths: Shared words to bind the camp before battle, or to mark the night’s story-offering.
Story-Offerings: Players may give a tale, object, or poem to the Story Tree—digitally and in-camp.
Nightfire Tradition: The communal fire is the stage for tales, confessions, and vows.
(Here, embed downloadable PDFs for chants, oaths, or short ritual scripts.)
The Digital Story Tree
This is a blog-style archive where members can submit IC contributions:
Roots: Origins, oaths, ancestral tales.
Boughs: Current deeds, wars, camp stories.
Leaves: Short poems, songs, fleeting moments.
Each submission = a leaf on the Tree. (Blog categories = branches.)
(Provide a submission form: Title, Author (character), Type (Root/Bough/Leaf), Text.)
Mythodea Lore (Collected)
Here, the Grove keeps knowledge of the land we’ve come to.
The Elements: Fire, Water, Earth, Air—how the Fey of Dendronia view them.
The Settler Nations: Summaries of their politics, conflicts, alliances.
The Dark Foes: Undead, Skargen, Black Dynasty—our perspective on each.
Wars of Mythodea: Chronological summaries, annotated with Dendronia’s interpretation.
(Use expandable accordions for each faction/war, so players can skim or dive deep.)
👉 This page should feel like an in-character library, with side-notes and footers reminding people it’s also an OOC knowledge base. The Digital Story Tree is the living part—players feed it before and after events.